A “forest”, “Summer Bloom”, “Simic Growth Chamber,” “Primeval Titan,” “Boros Garrison,” “Summoner’s Pact,” and “Amulet of Vigor” You play your forest, and the Amulet. Here’s what you can do with an amulet, and a couple of other “bad cards.” And now the Amulet is selling for around $20! (So I could sell mine off now and make a big profit. With the banning of “Cloudpost,” the amulet fell by the wayside, taking up space in binders everywhere.īut someone recently figured it out. In the first ever sanctioned Modern championship tournament, the “Amulet of Vigor” was used with “Cloudpost” so effectively that “Cloudpost” was banned from the format! There is this story floating around out there. Well…I didn’t know the amount of POWER I was getting into… To me, not a bad price for a card that can allow the dumb GuildGates to untap when they enter the battlefield, and therefore not be so dang useless. (It wasn’t in any local stores.) Each copy only cost about $2.50. I went shopping, and found four copies of “Amulet of Vigor” online. The most common card coming up as a solution was “Amulet of Vigor.”Īnyways. But my GuildGate was useless just the same. The guy I played who was able to do this did it on turn two. He does something you figured impossible. It is a tapped dual land that lets you do NOTHING until your next turn. You won the dice roll! You play a GuildGate. In Modern, at least locally, here’s what can happen… The reason why the guild gates are so bad is because though they are dual lands, they enter the battlefield tapped. I also wanted to play the new card, “Chromanticore”) (Why try this strategy? I have four copies of “Mazes End.” One is foil. I wanted to play The Mazes End deck in a modern tournament, and so I went to research ways to turn the GuildGate cards (read bad common cards) into something playable. I recently had a rare moment of dumb luck…(two months ago.)
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